Category Archives: Information

Why You Should Set Realistic Pledge Levels – A Pledge Breakdown

One question we get a lot is why our pledge prices are set the way that they are. We received this specific question on our last project quite a bit because of a $2 price increase we instituted. So we thought it might help to shed some light on the… read more

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Making cards ain’t so easy

One of the things we promised to blog about was what it takes to bring a game to market. The amount of time and effort that goes into each detail before a game is released is actually pretty remarkable. To give you an idea, here is the design process we… read more

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Albino Dragon Rising

Albino Dragon came about because I loved the idea of making games, starting with Genegrafter, a successful Kickstarter card and dice game. Shortly after its inception, Albino Dragon brought on the talented Shane Tyree whose work you may recognize from Fantasy Flight, Catalyst Game Labs, and AEG. The game industry… read more

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